Atomic Cell Role Play Event 

   Atomic Cell is a Fully Immersive, Post-Apocalyptic Role Play Event that encompasses a variety of features that will leave you wanting more. This event features an “Open World” type gameplay creating countless possibilities and adventures as you journey through the Wasteland! Complete quests, scavenge for loot, shoot bandits, shoot other players, start a gang, start a cult, sit in one spot all weekend and play the guitar. The choice is yours. Join us and become immersed in one of the greatest Airsoft Apocalypse events of all time!

World of Atomic Cell 

   Atomic Cell takes place in an alternate timeline, 28 years after the world fell into a nuclear coma. The leaders of 100+ countries sought to change the world forever with ever lasting peace between one another. They came together to discuss terms at the Canadian Peace Accords which took place at Dundurn Castle. Not much is known about what happened that fateful day, what is certain was the outcome of the so called “Peace Accords”. No less than 117 different nuclear missiles were fired across the world, with 17 of them impacting no less than a mile from Dundurn Castle. Billions of lives were lost in the span of 14 minutes and 38 seconds, all of them forgotten to the sands of history as primitive struggles became the modern reality of the new world. The availability of water and food have become the source of power in the Wasteland. This new golden rule is well known throughout the wasteland, especially to one of the dominating factions, The Cherno Federation, who have ordered up an expedition to establish a new settlement and has generously funded the entire operation. You have taken up the call to begin anew in this never ending cruel world. You join Karavan 69 as they set out towards Hardin Valley in search of a place to call home. The journey hasn’t been pleasant; bandit attacks, supply shortages, brother turning against brother for a drop of water. Morals have become luxuries. The concept of right and wrong are no more as the only right answer to any problem is the one that results in your survival. 

  Karavan 69 reached it’s destination on the 19th of September 2025. They encountered a large bandit group occupying the nearby ruins of Pred City which posed a serious threat because the Karavan’s weather spotters detected an incoming Radiation Storm that was approaching faster than the Karavan could outrun it. Karavan scouts provided a beacon of hope by reporting back sightings of a Fallout Shelter Bunker within the ruins of the city. With a race against the clock, Scavs from Karavan 69 set out to gather critical supplies and materials for the incoming storm but unfortunately were met with a fierce resistance from the local Bandit group. When tempers flared, diplomacy failed. The air was filled with either radiation or gun smoke as intense firefights broke out across the city and the nearby Sherwood Forest. A silent agreement of not shooting one another was spread throughout the Scav populace, with them instead of banding together to drive back the Bandit scum. Through the misery of the modern world, shadows of an old wives tales came back in the minds of men. Whispers of figures that resembled a silhouette of half man/half tree echoed across the valley. Numerous Scavs went missing in Sherwood Forest, never to be seen again. The only proof of their existence was a faint cry of “Ahhhhh, Again!? Really!?”. Some say you can still hear it if you traverse the forest today… Time ran out for the Scavs. On the morning of the 21st of September, prominent members of Karavan 69 found safe shelter from the storm but the large populace of Scavs scrambled as the storm neared the city. Alliances broke, friendships shattered, and honor became a luxury as Scavs did a mad dash for the Fallout Shelter. Salvation was at their fingertips, but only a few would be able to grasp it. An unconfirmed eye-witness account stated that during the mad dash, when the Scavs fled the Karavan site, 2 figures were seen at the Saloon. Many wonder what drove them to ignore the dash to safety but many wise men will tell you the answer, which in itself is a question. Do you want to die tired, or buzzed?
  Story will continue with Atomic Cell 2 in 2026!

Atomic Cell Rules

  • Full Seal Eye Protection. Must meet ANZi Z87.1 standard.
  • Event age limit is 14 and up.
  • Players that are 14-17 years old must have a parent or guardian present.
  • Grenades have a 15ft kill radius.
  • Bio BBs only, Ammo is provided at this event with the exception of starting ammo.
  • No dry firing in admin area, all magazines must be out in admin area.
  • No alcohol or illicit drugs on premise at all.
  • Must have RED dead rag. A piece of cloth or t-shirt is allowed as long as it is RED and can fully cover your head.
  • Must have a filled out, laminated medical card. A template will be emailed out and will also be available on the Facebook Page.
  • Only authorized smoke/pea/and sound producing grenades are Enola Gaye, TAGinn, Cherub Milsim and APS branded products.
  • Once hit, players must stay in place for 5 minutes before they can return to a respawn point.
  • During the 5 minutes, they can receive Buddy Aid. Buddy Aid is when another player revives a downed player using a Stimpack
  • Stimpacks are unlimited uses. Players can be revived by Stimpacks with no limit.
  • Stimpacks can be self-applied by down players. Use time is 30 seconds and Stimpack must maintain contact with the players neck during the countdown (players must count 30 seconds while holding the Stimpack to their neck the entire time)
  • If the Stimpack breaks contact with the players neck, the 30 second timer resets. Stimpack timers never “pause” for any reason.
  • Players in the middle of stimpacking themselves can still be looted, to include the stimpack (which would cancel their revive)
  • All props and event weapons/equipment must stay on the field at all times. Whenever a player leaves the field, their character is considered dead and must respawn at the spawn point before resuming play.
  • Atomic Cell features a full loot economy to include primary weapons. Therefore, players are only allowed to bring a pistol. The one exception are GBBR/Gas Blowback Rifles.
  • Smoke grenades are NOT allowed to be used by players at Atomic Cell.

Uniform and Weapon Rules

Uniform Guidelines

  • Only 1 piece of clothing is allowed to have a camo pattern of any kind, with the exception of Headgear. EXAMPLE: Tan t-shirt and M81 bdu pants and a Multicam ballcap are authorized.
  • Full seal eye pro with at least ANZi Z87.1 standard of protection.
  • Must have a Red colored Dead Rag.
  • Must have boots as footwear. Flip Flops/Sandals/Sneakers/etc are not authorized in the play area.
  • Backpacks are encouraged. All backpacks are subject to both admin searches as well as player initiated “looting” (as in a player loots a downed players backpack). Backpacks or satchels of some sort will assist you in your Atomic Cell adventures.
  • Players are encouraged to wear regular every day clothing instead of tactical clothing.
  • Tactical Vests, Plate Carriers, Chest Rigs are allowed and encouraged.
  • No meme costumes/Halloween costumes (No banana man suits/superhero suits/etc).
  • If you are wondering if your outfit is allowed, email [email protected] to make sure.
  • We reserve the right to remove a player that is not conforming to the uniform guidelines.

Player Weapon Guidelines

Players are only allowed to bring a pistol as a sidearm.
Players wishing to bring their own primary weapon must follow the Primary Weapon Restrictions listed below.
Players are authorized to bring their own EG67s and Tag grenades. These will not be lootable items.
40mm airsoft launchable rounds are not authorized. Shower shells that shoot 6mm BBs are authorized.

Sidearm restrictions are as follows:

  • If you are using a magazine adapter (Monk adapter/TAPP/Primary arms/etc) then you are only allowed 1 midcap magazine. Players may also carry 1 Green Gas Drum Magazine. Drum Magazines that are powered by HPA are NOT authorized. 
  • Sidearms can be any of the following: “Handgun” type Pistols, Revolvers, and Flintlock style of replicas.
  • AR Pistol style replicas DO NOT count as a sidearm.
  • There is no limit on how many sidearms you can carry at one time. (You can have 2 WE 1911s and a H8ter at the same time)
  • There are no limit on Green Gas Magazines or shells for revolvers.

Primary Weapon restrictions are as follows:

  • Primary Weapon must be a Gas Blowback/Non Blowback Operated system. HPA tapped magazines are not authorized.
  • Handguard/front end of replica must have 2 inch Red Tape.
  • Stock must have 2 inch Red Tape. If it is a stockless gun, additional 2 inch Red Tape on pistol grip


    Atomic Cell Gameplay Mechanics

  • Anytime a player leaves the play area, that player’s character is considered dead and must return to a respawn area upon re-entering
  • There are different Questlines for players to participate in. Storyline Quests, Side Quests, and Job Board Quests. Storyline Quests will yield quest coins as well as additional awards and if a player completes all Storyline Quests, they will receive a special event coin as a reward. Side Quests can yield quest coins, trophies and rewards. Job Board Quests can yield in-game currency.
  • Atomic Cell features an in-game currency system that players will be able to use throughout the event to purchase various items. This includes real life food and drinks, BBs, speed loaders, guns, magazines, gun parts, and much more. They can even be used to bribe other players into hunting down a pesky player that has been shooting you all weekend.
  • Throughout the event, there will be wooden crates around the field that will contain loot. These crates cannot be moved from their location. These crates will be stocked with loot periodically throughout the event so don’t forget to check the crates for loot
  • Players must carry a red dead rag on them at all times. If a player is found without one, they will be admin killed on the spot and sent back to respawn. Visit the Medical NPC if you lost yours.
  • Throughout the event, there will be simulated radiation spikes. These spikes will be marked with GREEN Smoke. Any player caught in this smoke will be killed immediately and will have to return to a respawn point. The only way to survive Radiation Spikes is to don a respirator mask. Players wearing an approved airsoft rated Gas Mask will also be immune to Radiation Spikes.
  • Stealing/thievery is NOT a gameplay mechanic of Atomic Cell. No pickpocketing, grabbing for items on players, or stealing items off vendor tables. Any and all attempts, whether you’re “joking” or not, will result in immediate ejection from the event as well as charges being pressed.

    Vendors and NPCs of Atomic Cell 

  • Ratchet and Plank= Tech NPC/ players can buy and sell internal parts, electronics, tools, and “gun repairs”
  • B-Rabbit= Weapons NPC/ players can buy and sell weapons, ammo, magazines, gun parts, and “information”
  • Dr Richtofen= Medical NPC/ players can buy and sell stimpacks, medical supplies, and “medical services”
  • Atom Wetsock= Saloon/Tavern NPC/ players can buy and sell food, beverages, candy, and “information”
  • Gregory Folklore= Artifact NPC/ players can buy and sell artifacts and “secrets”
  • Sheriff Beeham= Security NPC/ players can turn in bandit tags and buy “contracts”
  • The Storyteller= Memory NPC/ players can find interesting questlines as well as buy “information”
  • The Hermit= Ropemaster NPC/ players can buy and sell paracord and buy “wisdom”
  • Morrigan Shadowheart= Necromancer NPC/ players can get interesting questlines as well as obtain “secrets” 
  • More NPCs will come about as the storyline develops with the players actions!

    Atomic Cell Schedule of Events

    Friday

  • Check back in later for the Atomic Cell 2 schedule!

    Saturday

  • Check back in later for the Atomic Cell 2 schedule!

    Sunday

  • Check back in later for the Atomic Cell 2 schedule!
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